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ABOUT

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Blending design, development, and storytelling, I create immersive, visually-driven experiences that engage across digital, physical, and interactive spaces. With a foundation in animation, 3D, print, and sound, my work bridges creative vision and technical execution to bring ideas to life across mediums.
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EXPERIENCE:

HISTORY

I am a multidisciplinary designer and developer who creates cross-platform brand experiences through interactive media and visual storytelling. I design and build projects that merge graphic design, frontend development, real-time 3D/WebGL, motion graphics, and print production. My work blends UI/UX design, animation, and programming to deliver engaging, gamified, and high-performance experiences. I also bring experience in sound design, audio editing, photography, and video production for events, music, and branded content. I often integrate these elements into interactive and narrative projects, along with expertise in leading creative direction and developing complete solutions that highlight user engagement, interactivity, and visual impact.

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+15 YEARS EXPERIENCE:

GRAPHIC
DESIGN

I bring 15+ years of graphic design experience in shaping brands and stories across digital, print, packaging, and experiential media. I have collaborated with agencies, in-house teams, and international clients on high-profile and indie projects, including AR and interactive campaigns for PEZ and The Jim Henson Company. I specialize in UI design, marketing design, and campaign development, combining strategic thinking with storytelling to deliver cohesive brand experiences. I also led cross-functional teams as Lead Designer, Art Director, and Frontend Developer. And proficient in using tools like Adobe Creative Suite, Figma, Blender, Three.js, Unreal Engine, FL Studio, and MoCap pipelines.

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+6 YEARS EXPERIENCE:

3D
DESIGN

Experienced 3D designer with expertise in XR/AR/VR, animation, branded experiences, and real-time 3D, game-ready materials, and interactive settings, and skilled in using Three.js and WebGL to create textured, rigged, and optimized 3D models for immersive platforms and browser-based apps. My expertise covers the full asset pipeline, including modeling, UV mapping, texturing, rigging, LOD optimization, and simulation, maintaining strong visual fidelity while optimizing performance. Delivered 1:1 digital twins and top-notch product renderings for companies like MadBalls and PEZ for both online and offline launches, and demonstrated ability to work with both internal and external teams, and served as an independent 3D lead for interactive web campaigns, AR/VR, and game development. Also skilled in Blender, Substance Painter, Unreal Engine, MetaHuman, and Cascaduer.

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+8 YEARS EXPERIENCE:

FRONTEND
DESIGN

Versatile frontend designer with a focus on responsive, animated, and immersive user experiences for eCommerce, web apps, and 3D environments. Skilled at bridging the gap between design and development by utilizing HTML5, CSS3, JavaScript, GSAP, and Three.js to transform visual concepts into interactive products while integrating WebGL, Lottie, and Rapier physics in a sophisticated manner. I have also developed dynamic landing pages, animated UI components, and digital collectible platforms for Web3 and crypto brands such as SORA, Fearless Wallet, and Animoca Brands. Other experiences include designing and building interactive web experiences and product design systems for both large-scale and freelance projects using Bootstrap 5, JSON-based animation systems, and immersive UX development.

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+10 YEARS EXPERIENCE:

2D / 3D
ANIMATON

I specialize in 2D and 3D animation for the web, games, social media, music videos, and interactive media by fusing classic animation concepts with cutting-edge methods to produce visually striking and emotionally impactful outcomes. I am skilled in character animation, motion capture, kinetic typography, cloth and fluid simulations, and UI/UX motion design, with a focus on audio-driven animation and visual-first interaction design. Proficient in both solo and group storyboarding and execution, having worked on music videos with musicians like Lorine Chia and Henry Chadwick, as well as for well-known companies like Budweiser and Animoca Brands. Experience also includes building animations from scratch or enhancing existing assets with strong narrative, timing, and performance precision using After Effects, Blender, Adobe Animate, Cascaduer, MetaHuman, and other animation tools.

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+5 YEARS EXPERIENCE:

PRINT
PRODUCTION

Experienced in managing the entire process from conception to delivery, including album artwork, tradeshows, editorial layouts, signs, packaging design, and posters. Proficient in producing small-format (business cards, brochures) and large-format (event signs, display materials) prints, with an emphasis on vendor cooperation, quality control, prepress preparation, and file optimization. I have experience working closely with specialty printers on dielines, embossing, binding, cutting, CMYK conversion, and custom finishes. Other experiences include producing print-ready assets and physical brand experiences for corporate campaigns, indie projects, music releases, and promotional events using tools like Adobe InDesign, Illustrator, Acrobat, and print specification setup.

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+5 YEARS EXPERIENCE:

THREE.JS

I design and develop interactive 3D web experiences using Three.js and WebGL, with a focus on real-time rendering, gamified UX, and cross-platform performance. I have experience in building high-performance 3D environments by combining custom GLSL shaders, physics engines like Rapier, and dynamic asset loading. My work includes product demos, character systems, data and fluid visualizations, and browser-based games. I add sound, animation, and storytelling to make each experience more engaging. Past work includes racing games, world maps, and branded 3D showcases, all optimized for mobile and desktop. I am also skilled in GLSL, JavaScript, GSAP, Lottie, and working with JSON assets and dynamic files.